Now imagine this scene through the eyes of a technologist from 100 years ago. At one table a couple of teenagers are laughing at a message in a chat room, while at another table an old chap searches the Web for something. In a corner of the coffee shop an internet cafe has been set up. A few individuals seem to be working – consulting their laptop computers, scribbling notes.
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Some people are chatting with friends, others are using their mobile phone. All around you people are drinking coffee. This OpenLearn course provides a sample of level 3 study in Design Once on the market a number of factors influence how well an innovation will sell. Part 3 examines how technical, financial and organisational obstacles have to be overcome in order to bring an invention to the market. Part 2 considers what motivates individuals and organisations to invent in the first place and how individuals come up with ideas for new designs and inventions. I then define the key concepts associated with the process of invention, design, innovation and diffusion.
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In Part 1 I invite you to look around at the technological products in your home or at work and consider their development history and their impact on the lives of you and your family. You will gain an understanding of the factors that motivate individuals and organisations to invent, and the creative process by which individuals come up with ideas for new inventions and designs, and you will gain an understanding of the obstacles that have to be overcome to bring an invention to market and the factors that influence the successful diffusion of an innovation into widespread use. This unit aims to provide an understanding of invention, design, innovation and diffusion as ongoing processes with a range of factors affecting success at each stage.
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